Cosplay Inspired In Ciri From The Witcher 3 (De...
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The cosplay comes from Reddit user carleybombshell, who's created cosplays for a variety of different mediums and characters. Though it is certainly not the first cosplay of Ciri to be made, it is one of the first Witcher 3 cosplays to use an alternate design. The armor is one of many ideas developed by Klaus Wittman in his artwork titled "Ciri Redesign." Wittman's art features four different concepts of Ciri in The Witcher 3, but with alternate outfits. The most popular of his designs is by far the design that features plated armor and chain mail, which is what Carley recreated in her cosplay. Though Ciri has her own alternate outfit in-game, it does not feature any heavy form of armor, which is what makes this particular cosplay so inviting to fans.
Created in collaboration with CD PROJEKT RED, we present Ciri's Dagger from the universe of The Witcher 3: Wild Hunt, an award winning action role-playing game. In the universe of The Witcher, daggers are used to harvest trophies from downed opponents. Crafted and designed from original in-game assets, this foam replica is soft enough to ensure safe usage in mock combat, but firm enough for cosplay and prop usage.
If you are looking to create a Witcher cosplay with a pair of costume contact lenses, perhaps the most iconic character to choose is Geralt. Whether you want to take the look directly from the source material or show off the ambitious eyes that are depicted throughout the show, we have plenty of options to choose from.
@snarkyjaycosplay has chosen Yellow Coloured Contacts for this full Geralt cosplay. This detailed outfit includes props and a wig. To complete the ensemble, the yellow contact lenses transform Jay from human to Witcher.
For Yennefer contact lenses for cosplay, we would recommend a pair from our purple cosmetic contact lenses for their intense colour and natural style depicted in the show. See our violet contact lenses here.
In series 2 of The Witcher, the story continues and this popular show is destined for many more seasons so there will be plenty of opportunities to choose characters to cosplay. Have we missed a character or do you need more inspiration? Head over to our Cosplay contact lenses gallery page for more ideas from our talented affiliates for Witcher cosplay contact lenses.
I was really inspired as a teen (before cosplay) by movies, specifically the work of Louise Mingenbach and her work in the original X-Men films. I remember watching the behind-the-scenes featurettes and the costumes being broken down and was really inspired by the way they translated the 2D concept to a wearable piece.
Costuming had been a fan activity in Japan from the 1970s, and it became much more popular in the wake of Takahashi's report. The new term did not catch on immediately, however. It was a year or two after the article was published before it was in common use among fans at conventions. It was in the 1990s, after exposure on television and in magazines, that the term and practice of cosplaying became common knowledge in Japan.
The first World Cosplay Summit was held on 12 October 2003 at the Rose Court Hotel in Nagoya, Japan, with five cosplayers invited from Germany, France and Italy. There was no contest until 2005, when the World Cosplay Championship began. The first winners were the Italian team of Giorgia Vecchini, Francesca Dani and Emilia Fata Livia.
Cosplay costumes vary greatly and can range from simple themed clothing to highly detailed costumes. It is generally considered different from Halloween and Mardi Gras costume wear, as the intention is to replicate a specific character, rather than to reflect the culture and symbolism of a holiday event. As such, when in costume, some cosplayers often seek to adopt the affect, mannerisms, and body language of the characters they portray (with "out of character" breaks). The characters chosen to be cosplayed may be sourced from any movie, TV series, book, comic book, video game, music band, anime, or manga. Some cosplayers even choose to cosplay an original character of their own design or a fusion of different genres (e.g., a steampunk version of a character), and it is a part of the ethos of cosplay that anybody can be anything, as with genderbending, crossplay, or drag, a cosplayer playing a character of another ethnicity, or a hijabi portraying Captain America.
Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, with varying levels of quality. These costumes are often sold online, but also can be purchased from dealers at conventions. Japanese manufacturers of cosplay costumes reported a profit of 35 billion yen in 2008. A number of individuals also work on commission, creating custom costumes, props, or wigs designed and fitted to the individual. Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, and various raw materials, such as unstyled wigs, hair dye, cloth and sewing notions, liquid latex, body paint, costume jewelry, and prop weapons.
Some anime and video game characters have weapons or other accessories that are hard to replicate, and conventions have strict rules regarding those weapons, but most cosplayers engage in some combination of methods to obtain all the items necessary for their costumes; for example, they may commission a prop weapon, sew their own clothing, buy character jewelry from a cosplay accessory manufacturer, or buy a pair of off-the-rack shoes, and modify them to match the desired look.
In different comic fairs, "Thematic Areas" are set up where cosplayers can take photos in an environment that follows that of the game or animation product from which they are taken. Sometimes the cosplayers are part of the area, playing the role of staff with the task of entertaining the other visitors. Some examples are the thematic areas dedicated to Star Wars or to Fallout. The areas are set up by not for profit associations of fans, but in some major fairs it is possible to visit areas set up directly by the developers of the video games or the producers of the anime.
The most well-known cosplay contest event is the World Cosplay Summit, selecting cosplayers from 40 countries to compete in the final round in Nagoya, Japan. Some other international events include European Cosplay Gathering (finals taking place at Japan Expo in Paris), EuroCosplay (finals taking place at London MCM Comic Con), and the Nordic Cosplay Championship (finals taking place at NärCon in Linköping, Sweden).
Cosplay has influenced the advertising industry, in which cosplayers are often used for event work previously assigned to agency models. Some cosplayers have thus transformed their hobby into profitable, professional careers. Japan's entertainment industry has been home to the professional cosplayers since the rise of Comiket and Tokyo Game Show. The phenomenon is most apparent in Japan but exists to some degree in other countries as well. Professional cosplayers who profit from their art may experience problems related to copyright infringement.
A cosplay model, also known as a cosplay idol, cosplays costumes for anime and manga or video game companies. Good cosplayers are viewed as fictional characters in the flesh, in much the same way that film actors come to be identified in the public mind with specific roles. Cosplayers have modeled for print magazines like Cosmode and a successful cosplay model can become the brand ambassador for companies like Cospa. Some cosplay models can achieve significant recognition. While there are many significant cosplay models, Yaya Han was described as having emerged "as a well-recognized figure both within and outside cosplay circuits". Jessica Nigri, used her recognition in cosplay to gain other opportunities such as voice acting and her own documentary on Rooster Teeth. Liz Katz used her fanbase to take her cosplay from a hobby to a successful business venture, sparking debate through the cosplay community whether cosplayers should be allowed to fund and profit from their work.
Cosplayers in Japan used to refer to themselves as reiyā (レイヤー), pronounced "layer". Currently in Japan, cosplayers are more commonly called kosupure (コスプレ), pronounced "ko-su-pray," as reiyā is more often used to describe layers (i.e. hair, clothes, etc.). Words like cute (kawaii (可愛い)) and cool (kakko ī (かっこ いい)) were often used to describe these changes,[further explanation needed] expressions that were tied with notions of femininity and masculinity. Those who photograph players are called cameko, short for camera kozō or camera boy. Originally, the cameko gave prints of their photos to players as gifts. Increased interest in cosplay events, both on the part of photographers and cosplayers willing to model for them, has led to formalization of procedures at events such as Comiket. Photography takes place within a designated area removed from the exhibit hall. In Japan, costumes are generally not welcome outside of conventions or other designated areas.
Western cosplay's origins are based primarily in science fiction and fantasy fandoms. It is also more common for Western cosplayers to recreate characters from live-action series than it is for Japanese cosplayers. Western costumers also include subcultures of hobbyists who participate in Renaissance faires, live action role-playing games, and historical reenactments. Competition at science fiction conventions typically include the masquerade (where costumes are presented on stage and judged formally) and hall costumes (where roving judges may give out awards for outstanding workmanship or presentation).
The increasing popularity of Japanese animation outside of Asia during the late 2000s led to an increase in American and other Western cosplayers who portray manga and anime characters. Anime conventions have become more numerous in the West in the previous decade, now competing with science fiction, comic book and historical conferences in attendance. At these gatherings, cosplayers, like their Japanese counterparts, meet to show off their work, be photographed, and compete in costume contests. Convention attendees also just as often dress up as Western comic book or animated characters, or as characters from movies and video games. 781b155fdc